After the initial direction was selected, I concetrated on the details of the surfaces and form.
Some key attributes I wanted the scooter to have where, smooth surfaces, a "bonnet" or hood that was uninterrupted by the controls. One of the main goals during this phase was to create a fluid curvy body based around a square, without making the square hole look out of place.
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Hi Elliot, I' m a french student designer and I' m working on a similar project like yours ; a vehicule for messengers ...
But I' m not at your level, I'm in my first year .
PS : Sorry for my poor english and if your want to answer me, theflow24hotmail.fr ;-)
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